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Great Video game accessories for the PC Computer. joy sticks for every need from Logitech. Logitech Wingman Force feedback, throttles, and now cordless joysticks for the joystick technology of the future.Make your PC Games and Computer Games more realistic by using the Logitech Wingman Joysticks. Using a good Logitech Wingman joystick and joystick combination sets or good steering wheels for your racing games, especially with the Logitech force feedback functions can greatly enhance your computer gaming excitement. When your plane stalls or hits turbulence, you feel it in your Logitech joystick. When your car hits the rough roads, with Logitech force feedback, you feel it. When your flying your favorite flight simulator and you need a throttle instead of the keypad, you'll be glad. Computer gaming is getting closer and closer to the real thing. I'm a real pilot and I practice very often with my Microsoft Flight Simulator so I can get those perfect landings. And for the unexpected engine failure, the kind that you don't want to practice in a real plane, I use the flight simulators to give me that edge in an emergency. So if you are flying your PC Game Simulator for practice or just to look at the scenery, you need the best Logitech joystick combination for your added realism. I use the Logitech Wingman Force Feedback 3D. C. Jeff Dyrek, webmaster |
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Destiny is a video game I had a lot of excitement for ever since I first learned about it. Then when I got the chance to play the Alpha and eventually the Beta my excitement built more and more. It was fun to play and I enjoyed teaming up with various people, none of which I was acquainted with outside of playing the Beta, taking on the missions and bosses. The story didn't have much muscle at that point but you have to assume they'd keep the major moments hidden for final release. Of course the final release didn't really have all that much story, which was a let down, until we got to the Taken King. Even with what was missing in the main game though there were a few major things I have to say I've enjoyed right off the bat until now so I'm going to list them here. There are two primary things I've enjoyed about Destiny since the get go and a third that has changed with the arrival of the Taken King, so there are three in total. If you have anything to add or anything of that nature please feel free to say so in the comments section. Here we go! 1. Doing nothing with a friend at the Tower. Okay, you may ask, what in the world is the point of that?! Well I'm here to tell you that I've had almost as much fun just running around in the Tower doing things there as I have in fully playing anything else the game has to offer. Typically when I'm doing this I have one of my best friends, who just so happens to be my cousin, with me and we are chatting on the headsets in a party of two as we goof around and chat about what we're trying to do and other things. That's a major key to this point and the second one for sure: you need to not only be playing with somebody you know or fun but you also need to be talking to them. It adds that much more depth to being silly or whatever it is that you're doing. So we will do random things like jump off the main floor platform with the big fan on it (if you've played Destiny at all you know the one) and we will try to jump and land on one of the flagpoles. My cousin got it in about two tries. It took me much longer. And when I finally did make it I promptly ran right off it. It was a sad moment but my cousin watching me try and try just laughed and laughed as I fell. It was a great time. And we've done other things too around the Tower, I mean who hasn't right? But the point is that when I've met up with him and aim to do silly things that have no intrinsic value I've had a great time with lots of laughs and have really enjoyed myself. That is something that is a lot of fun about Destiny. But what else is there? 2. Doing normal missions with a friend. This sort of follows up on what I had just stated as far as teaming up with a friend and having fun at the Tower. Once you've done all you're going to do there you have a few options as to what you want to do. There are main story adventures you can engage in. There are strikes. There are crucible missions too. And then there are the normal missions you can pick up and do on each planet. You can even go a bit more specific and look toward particular bounties and getting those done. Unless I'm completely mistaken you won't ever run out of these types of missions, even if they rinse and repeat at times or eventually everywhere. I never really took the time to see if the missions cycled through again but I also don't care. When you're with a friend going to Mars lets say, and you are taking out enemies and working together to get through a particular mission, you'll see that it's a lot of fun! Seeing an enemy gang up on your friend you find high ground and snipe the other enemies coming up so that way you're helping that way. Or maybe you're in their face, like how I play, and run in with the pulse rifle and then melee them in the face and if that doesn't work pull the shotgun out really quickly and take enemies out like that. Doing that while you see your friend contribute in other ways on the battle field all while chatting about nothing in particular and also the mission and how to get the final boss down or something. It's a great amount of fun. Again, it's not just playing with somebody online doing all of this, it's having the chats that really enhances it to another level. Oh and try doing a mission, a standard fare one, with impossible settings. Then it hits an entirely new level. But that's not all! 3. Taken King. Yes, I've spent the first 2/3's of this post talking about chatting with friends doing nothing all the way to highly challenging normal missions, but this time it's all about the story. Having said that, you know as well as I do that you can do most of the Taken King with a friend or friends too, so that element certainly doesn't need to be lost here. When Destiny first arrived I had only one major complaint after I beat the main game: where was the story? (I know you can collect the cards and see more story, and that is cool, but the base game should have had more directly in the game itself) I know I wasn't the only one. I had a great time playing with friends such as mentioned in the above ways so in that sense I didn't care, but the game needed to have more backbone! That has to be the top complaint I've seen for Destiny since it came out, nothing else is even close. Then they released the Taken King. When I saw the first cinematic to get it going and how incredible it was I sad "This is what Destiny should have been in the first place!" And I still feel that way now. Sure, the top two things I've mentioned are the top two things I love about playing Destiny, but if there is also a great story alongside it all how can you beat that? I haven't beaten the Taken King yet so I can't give my full impressions, I've been saving finishing that off for hopefully tonight with my cousin, but everything I've seen so far is wonderful. More character interaction, far more incentive to want to see how it all pans out, incredible cinematics, and a tough looking boss. Even when this is over I'll still have the first two points to be thrilled about but guess what? It has now been proven that the group behind Destiny know how to release incredible story content. Hopefully that is something we see more of in the future. About The Author Daniel Curtis has been an avid video game player for 21 years, since he was 5 years old. He runs a popular blog dedicated to gaming at GamerZoneBlog.com |
Logitech Flight System G940 Force Feedback Joystick From the Manufacturer
Logitech Flight System G940 provides simulator-grade flying with authentic
controls and realistic force feedback. Its design is inspired by military
and commercial controls for an experience that's more realistic and more
fun. Force feedback lets you feel your aircraft react to air, turbulence,
and g-forces. Plus a dual throttle, rudder pedals, and interactive,
programmable throttle-base buttons give you the true-to-life control you
want.
Logitech Flight System G940—authentic controls and realistic force feedback for a simulator-grade flying experience. Take to the skies with the authentic controls and realistic force feedback effects of Logitech Flight System G940. Designed to deliver the definitive sim flying experience, each component is carefully crafted with realism in mind. We looked to military and commercial planes and helicopters for inspiration. You get an experience that's more realistic and more fun, with important controls that look, feel, and work just like the real thing. Feel wind on your wings. Control engines together or independently. And master tricky maneuvers. Every aircraft—from an A380 to an F/A-18 Hornet to a Comanche helicopter—behaves and feels like the real thing. From takeoff to landing. An authentic design inspired by military and commercial planes and helicopters provides a flying experience that's more realistic and more fun, with important controls that look, feel and work like the real thing. The force feedback joystick allows you to control your aircraft with confidence as you feel its movement as well as its reaction to air turbulence and g-forces. The dual throttle allows you to precisely control multi-engine aircraft using the split lever. Rudder pedals with toe brakes give you true-to-life control, especially when rudder control is essential such as performing defensive maneuvers and crosswind landings, or piloting helicopters. Interactive, programmable throttle-base buttons integrate with simulation software and illuminate red, green, amber or off to indicate the status of critical aircraft systems, just like they would a real cockpit. |
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Logitech Wingman Strike Force 3D
The force-feedback technology of Logitech's WingMan Force 3D joystick allows you to feel the action, weapon recoils, and explosions of your games. The space-saving design takes up minimal room on your desktop. Features include a twist handle function and lock, seven programmable buttons, eight-way hat switch, high-precision throttle, and rapid-fire trigger. It is compatible with USB-equipped PC systems. |
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Logitech
Extreme 3D Pro Joystick by Logitech |
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Logitech
Force 3D Pro Joystick
by Logitech Features:
Master the skies with the Logitech® Force™ 3D Pro. An improved Force Feedback mechanism responds more realistically to games that support force feedback, and provides great control even in those that don't. The 12 programmable buttons, precision throttle, 8-way rubber hat switch, and twist handle give you all the tools you need to maintain air superiority. |
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Logitech
WingMan Extreme Digital 3D
Features:
From the Webmaster. This is my Joystick. I love it. Previously I bought a real expensive Microsoft Sidewinder Pro. It was junk. The throttle had dead spots, the handle of the Microsoft Joystick had molding marks and I had to sand them off because they cut into my hand. This joystick is so much better than the Microsoft joy stick that it's unbelievable. This is top quality and I've used it for many years and I really don't want another one. What For. C. Jeff Dyrek, Webmaster. Webmasters Update. I had this joystick for about ten years. Just yesterday, the hat switch was starting to give me problems, so I will be looking for another joystick. |
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Logitech
WingMan Strike Force 3D (USB)
by Logitech Features:
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New
Cordless Technology
Cordless Freedom 2.4 Cordless Joystick by Logitech Product Description: It's called a "joy" stick for a reason and in this case it's due to the exhilaration and freedom of gaming cordlessly. This ultra-responsive cordless joystick features an easy-twist handle with aluminum trigger and weighted rubber base. The high-speed 2.4 GHz receiver (included) connects to your USB port to deliver reliable, lag-free performance up to 20' away. Other features include precise rudder control, 8-way hat switch and 10 programmable buttons. Comes with set up guide and CD-ROM software to customize buttons, download game profiles, assign shift buttons and more. Requires Windows 98/2000/Me/XP or Mac OS 8.6 or later and Input Sprockets 1.7. Imported. |
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18 May 2010
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